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Video game / Software development / Virtual world / Valassis / Electronic Arts / Cause marketing / Zynga / Gamer / Video game development / Video game developers / Marketing


CAN GAME COMPANIES HELP AMERICA’S CHILDREN? The Case for Engagement & VirtuallyGood4Kids™ By Wendy Lazarus
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Document Date: 2012-09-18 11:02:19


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File Size: 1,92 MB

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City

Washington / DC / Santa Monica / /

Company

Dell / Viacom / Converse / Donate Life America / Nike / Engagement 2 Introduction 2 New Technologies / Emporio Armani / AT&T / Children’s Causes / Cause Partnerships / Penguin Classics / Aarti Jayaraman September / Google / Zynga / Facebook / Comcast / Verizon / American Express / Gap / AMEX / NPD Group / Page 2 The Children’s Partnership / The Children's Partnership / Hallmark / The Children’s Partnership / Starbucks / Apple / /

Continent

America / /

Country

United States / /

Currency

cent / USD / /

/

Event

Business Partnership / /

Facility

Information Superhighway / The Information Superhighway / Club Penguin / Statue of Liberty / /

/

IndustryTerm

digital technology / age / high-tech economic drivers / Online Yields / connected computing devices / online content / online lives / consumers buying products / information technology / handheld devices / technology play / technology sphere / /

MusicGroup

U2 / /

Organization

CA Office Washington / Tides Center / Global Fund / Entertainment Software Association / DC Office / /

Person

Michael D. Gallagher / Liberty / Bono Shriver / Bobby Shriver / Wendy Lazarus / /

/

Position

Co-President / player / President and CEO / Executive / U2 singer / /

ProgrammingLanguage

DC / /

ProvinceOrState

California / /

PublishedMedium

the American Express / /

SportsEvent

More Young Children Now Play Digital Games / /

Technology

information technology / ESA / mobile devices / smartphones / /

URL

www.childrenspartnership.org / /

SocialTag