<--- Back to Details
First PageDocument Content
Future / American art / Contemporary art / Immersion / New media / Immersive technology / Visual arts / Non-standard RAID levels / Emerging technologies / Virtual reality / Time
Date: 2006-12-12 16:04:42
Future
American art
Contemporary art
Immersion
New media
Immersive technology
Visual arts
Non-standard RAID levels
Emerging technologies
Virtual reality
Time

Lost in Virtual Space II: The Role of Proprioception and Discrete Actions when Navigating with Uncertainty Brian J. Stankiewicz & Kyler Eastman University of Texas, Austin Department of Psychology & Center for Perceptual

Add to Reading List

Source URL: groups.csail.mit.edu

Download Document from Source Website

File Size: 1.012,19 KB

Share Document on Facebook

Similar Documents

Intel True VR Technology Brings Fans to the Stands at Olympic Winter Games PyeongChang 2018 Intel Will Power Most Immersive Viewing Experience in Olympic Games History with 30 Live and On-Demand VR Events Using Intel® T

Intel True VR Technology Brings Fans to the Stands at Olympic Winter Games PyeongChang 2018 Intel Will Power Most Immersive Viewing Experience in Olympic Games History with 30 Live and On-Demand VR Events Using Intel® T

DocID: 1tJso - View Document

BMVC 2004, to appear  Face Inpainting with Local Linear Representations Zhenyao Mo, J.P. Lewis, Ulrich Neumann Computer Graphics and Immersive Technology Lab

BMVC 2004, to appear Face Inpainting with Local Linear Representations Zhenyao Mo, J.P. Lewis, Ulrich Neumann Computer Graphics and Immersive Technology Lab

DocID: 1tGSH - View Document

Lighthouse DeltaAbstract Oral Presentation Immersive technology in an undergraduate mathematics course GREG OATES, LOUISE SHERYN AND MIKE THOMAS

Lighthouse DeltaAbstract Oral Presentation Immersive technology in an undergraduate mathematics course GREG OATES, LOUISE SHERYN AND MIKE THOMAS

DocID: 1tqWG - View Document

Artificial Nature: Immersive World Making Graham Wakefield and Haru (Hyunkyung) Ji Media Arts and Technology, University of California Santa Barbara, Santa Barbara, California, CA 93106, USA, (wakefield, jiharu)@mat.ucsb

Artificial Nature: Immersive World Making Graham Wakefield and Haru (Hyunkyung) Ji Media Arts and Technology, University of California Santa Barbara, Santa Barbara, California, CA 93106, USA, (wakefield, jiharu)@mat.ucsb

DocID: 1skQm - View Document

Reducing Blendshape Interference by Selected Motion Attenuation J.P. Lewis∗, Jonathan Mooser†, Zhigang Deng, and Ulrich Neumann Computer Graphics and Immersive Technology Lab University of Southern California  Fig. 1

Reducing Blendshape Interference by Selected Motion Attenuation J.P. Lewis∗, Jonathan Mooser†, Zhigang Deng, and Ulrich Neumann Computer Graphics and Immersive Technology Lab University of Southern California Fig. 1

DocID: 1s4iA - View Document