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Educational psychology / Distance education / Education reform / E-learning / Blended learning / Student-centred learning / Adaptive learning / Virtual learning environment / Challenge-Based Learning / Education / Pedagogy / Philosophy of education


           
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Document Date: 2014-06-25 05:50:32


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Company

Nintendo / Intel / /

Country

United States / United Kingdom / /

IndustryTerm

personalized software / online schoolwork / cloud technologies / social media / online texts / online programs / massive open online courses / semantic web / online platforms / web tracking tools / systemic solution / adaptive learning tools / Cloud computing resources / online learning / online tools / corporate network / mobile devices / implement solutions / on-demand services / online learning models / online learning experiences / computing / ubiquitous technology / online learning components / cloud computing / software packages / online content / input devices / local processing / mobile and online platforms / /

Organization

BYOD / Khan Academy / United Nations Educational Scientific and Cultural Organization / /

Position

competition head / /

Product

K-12 Preview / K-12 Ed / /

Region

Scandinavia / /

Technology

peer-to-peer / cloud technologies / smartphones / Wearable Technology / mobile device / mobile devices / /

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