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City Washington / DC / New York / Voxel / / Company Crane / nVIDIA / GPU / Intel / / Country Switzerland / United States / / / Event Reorganization / / Facility Athens University of Economics / Research Center / University of Cyprus / Atrium Sponza II Palace / / IndustryTerm voxelization algorithms / pre-processing step / real-time deferred renderer / triangle processing / real-time rendering / voxel-based parallel collision detection algorithm / voxelization algorithm / graphics hardware / depth-buffer-based voxelization algorithm / real-time applications / real time / surface voxelization algorithms / geometry processing algorithms / / NaturalFeature Forest et al. / / Organization Department of Computer Science / Research Center of the Dept. of Informatics / University of Economics / pp. / University of Cyprus / IEEE Computer Society / Stanford / Eurographics Association / / Person Dubrovnik / Marko Dabrovic / Frank Meinl / / Position driver / model / General / / ProgrammingLanguage DC / / PublishedMedium Computer Graphics / / Technology voxelization algorithm / alpha / RAM / surface voxelization algorithms / voxel-based parallel collision detection algorithm / geometry processing algorithms / 3D Graphics / data caching / caching / voxelization algorithms / depth-buffer-based voxelization algorithm / second algorithm / simulation / v1 Algorithm / / SocialTag