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To appear in the ACM SIGGRAPH 2002 conference proceedings Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields Wei-Chao Chen ∗ University of North Carolina at Chapel Hill
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Document Date: 2003-02-27 01:40:25


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File Size: 1,75 MB

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Boston / /

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G. S. P. / Neural Information Processing Systems / Neural Networks / MIT Press / Spacetime / Clarendon Press / Intel Corporation / Results We / Advanced Networks / NVIDIA / Vertex / /

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United States / /

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M&A / /

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Chapel Hill Jean-Yves Bouguet / University of North Carolina / /

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signal processing framework / light field map compression algorithms / Online Texture Memory Figure / mesh editing software / faster rendering using commodity graphics hardware / white removable paint / hardware-accelerated rendering algorithm / generic graphics hardware / digital imaging technology / signal processing approach / simpler graphics hardware / proposed rendering algorithm / algorithm groups / approximation algorithms / factor analysis algorithms / distortion-driven algorithm / rendering algorithms / graphics hardware / interpolation algorithm / EM algorithms / light field approximation term using multitexturing graphics hardware / split algorithm / power iteration algorithm / faster rendering using generic graphics hardware / /

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Optical Society of America / National Science Foundation / Center for Computer Graphics and Scientific Visualization / MIT / University of North Carolina / US Federal Reserve / /

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GeForceTM 3 / PCA / /

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K / /

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North Carolina / /

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ACM Transactions on Graphics / Computer Graphics / /

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digital imaging technology / image compression / 2-pass rendering algorithm / JPEG / Compression Algorithms / rendering algorithm / rendering algorithms / NMF algorithm / Image Processing / EM algorithms / digital camera / 3 Rendering Algorithm / two algorithms / power iteration algorithm / split algorithm / distortion-driven algorithm / generalized Lloyd algorithm / artificial intelligence / S3TC algorithm / proposed rendering algorithm / factor analysis algorithms / approximation algorithms / hardware-accelerated rendering algorithm / 3D graphics / block-based algorithms / animation / interpolation algorithm / light field map compression algorithms / /

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