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Technology / LCD projector / Computer graphics / Pixel / Keystone effect / Video projector / IMAX / Spinning mirror system / Structured-light 3D scanner / Projectors / Imaging / Input/output


Multi-Projector Displays Using Camera-Based Registration Ramesh Raskar∗, Michael S. Brown†, Ruigang Yang, Wei-Chao Chen, Greg Welch, Herman Towles, Brent Seales† , Henry Fuchs Department of Computer Science Univers
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Document Date: 2003-02-27 02:01:29


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File Size: 1,12 MB

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Cambridge / Vienna / Durham / /

Company

Dell / Alternate Realities Corporation / MIT Press / Silicon Graphics / IEEE Comp / Intel Corporation / Advanced Networks / Origin Instruments Corporation / Microsoft / Panoram Technologies Inc. / Trimension Systems Ltd. / tracked using an Origin Instruments’ DynaSight / /

Country

Japan / Austria / /

Currency

pence / /

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Facility

Chapel Hill Conventional / Pyramid Systems / Computer Science University of North Carolina / /

IndustryTerm

conventional graphics hardware / personal 3D visualization systems / projector-based systems / projective device / large-scale systems / infrared tracking device / intensity blending algorithm / perspective projection device / smooth 3D transition algorithm / panoramic display device / mega-pixel display systems / multi-projector systems / generalized solution / computing / projector-based display systems / panoramic display systems / pre-processing / actual processing / /

Organization

office of the Future / National Science Foundation / Center for Computer Graphics and Scientific Visualization / MIT / University of North Carolina / Link Foundation / Henry Fuchs Department / /

Person

Jim Mahaney / Henry Fuchs / David Harrison / Ramesh Raskar / Herman Towles / Aditi Majumder / David Marshburn / Wei-Chao Chen / Gopi Meenakshisundaram / Sam Fuchs / Michael S. Brown / John Thomas / Todd Gaul / Brent Seales / Greg Welch / /

Product

2D / DynaSight(TM) / DynaSight / /

ProvinceOrState

North Carolina / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

alpha / Virtual reality / API / Image Processing / Display algorithms / two-pass algorithm / intensity blending algorithm / Viewing algorithms / smooth 3D transition algorithm / 3.4 2-Pass Rendering Algorithm / /

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http /

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