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Shading / OpenGL / Video game development / Graphics hardware / Shader / High Level Shader Language / GLSL / Shading language / Cg / Computer graphics / Computing / 3D computer graphics


Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC[removed]Automated Shader Generation using a Shader Infrastructure Chris Coleman, Kevin Harris, Anthony Hinton, Anton Ephanov MultiGen-Paradigm
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Document Date: 2010-09-24 17:18:20


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File Size: 1,07 MB

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