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Preference-based Player Modelling for Civilization IV Matthijs Rohs July 4, 2007
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Document Date: 2009-10-06 09:36:49


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File Size: 549,32 KB

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City

Washington / DC / Barcelona / Seville / Matthijs Rohs Preference / Boston / /

Company

A&E Television Networks / U.S. Naval Research Laboratory / AAAI Press / Civ4 / /

Country

Spain / Greece / India / /

IndustryTerm

software development kit / self adapting weight algorithm / real-time predictions / /

Organization

United Nations / /

Person

Soren Johnson / Robert Levinson / Steve Rabin / Carmel / Gandhi Isabella Finally / Mu noz Avila / David Aha / Markovitch / Michael van Lent / Susan Epstein / Modelling / Alexander Gandhi Isabella Finally / /

Position

model for Alexander / preference-based player model / one must generally follow two steps / leader / human player / current player / Preference-based Player / model for reliable adaptive game intelligence / player model for these two characters / lead designer and AI programmer / General / certain player / player / /

ProgrammingLanguage

XML / Python / C++ / /

PublishedMedium

ICGA Journal / /

Technology

XML / self adapting weight algorithm / artificial intelligence / /

URL

http /

SocialTag