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Game engine / IPhone / Video game / Software / Cocos2d / Chipmunk physics engine


Learning iPhone Game Development with Cocos2D 3.0 Kirill Muzykov Chapter No. 1
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Company

All About / /

IndustryTerm

particle systems / free tool / software development / 2D games and applications / /

OperatingSystem

Mac OS X / Android / /

Organization

Book Covers Chapter / Game Center / Kirill Muzykov Chapter / integrating Game Center / /

Person

Ricardo Quesada / Svetlana / Lars Birkemose / /

Position

author / scenes using GUI editor / player / player / and enemy characters / /

Product

ES / iPhone / Cocos2D / /

ProgrammingLanguage

Objective-C / /

Technology

Android / animation / API / pdf / GUI / /

URL

www.kirillmuzykov.com / www.apportable.com / www.packtpub.com/learning-iphone-game-development-with-cocos2d-30/book / www.packtpub.com/sites/default/files/downloads/0144OS_ / /

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