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Software / S3 Texture Compression / FXT1 / OpenGL / Ericsson Texture Compression / PVRTC / Lossy compression / 3Dc / Microsoft Direct3D / Texture compression / Computer graphics / Computing


Document Date: 2007-11-24 14:36:44


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Company

Imagination Technologies / AMD / Nvidia / Khronos Group / Ericsson / Intel / Microsoft / /

Facility

They store / /

IndustryTerm

memory bus width texture compression systems / compression algorithm / texture compresion systems / power-consuming memory chips / on embedded systems / computer graphics systems / texture compression algorithm / lossless texture compression systems / image compression systems / lossy systems / graphics hardware / compression systems / consumer-level hardware / supported texture compression systems / far texture compression systems / memory chips / compression algorithms / graphics chips / important texture compression systems / discussed texture compression systems / texture compression systems / decompression algorithm / /

OperatingSystem

Sega Dreamcast / /

Organization

OpenGL Architecture Review Board / /

Person

Philipp Klaus Krause / /

Technology

alpha / graphics chips / image compression / 2 The decompression algorithm / texture compression algorithm / compression algorithm / API / smartphones / http / 3D graphics / mobile phones / PowerVR graphics chips / random access / S3TC compression algorithms / expensive and power-consuming memory chips / memory chips / /

URL

http /

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