Date: 2010-05-13 22:13:30Digital media Virtual world Virtual good Massively multiplayer online role-playing game Second Life Online shopping There Habbo World of Warcraft Virtual economy Virtual reality Software | | Electron Commer Res: 97–113 DOIs10660Virtual item sales as a revenue model: identifying attributes that drive purchase decisions Vili LehdonvirtaDocument is deleted from original location. Use the Download Button below to download from the Web Archive.Download Document from Web Archive File Size: 371,75 KB
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