<--- Back to Details
First PageDocument Content
Embedded Linux / Smartphones / Texture atlas / Android / Game engine / Texture mapping / OpenGL / Software / Video game development / Computing
Embedded Linux
Smartphones
Texture atlas
Android
Game engine
Texture mapping
OpenGL
Software
Video game development
Computing

Learning Libgdx Game Development Andreas Oehlke Chapter No. 4 "Gathering Resources"

Add to Reading List

Source URL: www.packtpub.com

Download Document from Source Website

File Size: 1,43 MB

Share Document on Facebook

Similar Documents

An Automatic 3D Texturing Framework Rupert Paget Swiss Federal Institute of Technology Computer Vision Group Z¨urich, Switzerland [removed]

An Automatic 3D Texturing Framework Rupert Paget Swiss Federal Institute of Technology Computer Vision Group Z¨urich, Switzerland [removed]

DocID: ZV20 - View Document

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS , VOL. XX, NO. YY, MONTH[removed]Image-Based Remodeling Alex Colburn, Aseem Agarwala, Aaron Hertzmann, Brian Curless, Michael F. Cohen

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS , VOL. XX, NO. YY, MONTH[removed]Image-Based Remodeling Alex Colburn, Aseem Agarwala, Aaron Hertzmann, Brian Curless, Michael F. Cohen

DocID: Oon3 - View Document

Learning Libgdx Game Development  Andreas Oehlke Chapter No. 4

Learning Libgdx Game Development Andreas Oehlke Chapter No. 4 "Gathering Resources"

DocID: eBlU - View Document

SDK White Paper Improve Batching Using Texture Atlases WP[removed]v01 July 2004

SDK White Paper Improve Batching Using Texture Atlases WP[removed]v01 July 2004

DocID: bChF - View Document