Computational steering

Results: 27



#Item
21CGNS Steering Committee Telecon Minutes 30 April[removed]The telecon was called to order at 11:00 AM eastern time. There were 7 attendees, listed in Attachment[removed]The minutes of the 12 March 2013 telecon were approved

CGNS Steering Committee Telecon Minutes 30 April[removed]The telecon was called to order at 11:00 AM eastern time. There were 7 attendees, listed in Attachment[removed]The minutes of the 12 March 2013 telecon were approved

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Source URL: www.grc.nasa.gov

Language: English - Date: 2014-02-07 12:42:16
22CGNS Steering Committee Telecon Minutes

CGNS Steering Committee Telecon Minutes

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Source URL: www.grc.nasa.gov

Language: English - Date: 2014-02-07 12:42:15
23CGNS Steering Committee Telecon Minutes

CGNS Steering Committee Telecon Minutes

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Source URL: www.grc.nasa.gov

Language: English - Date: 2014-02-07 12:42:12
24CGNS Steering Committee Telecon Minutes

CGNS Steering Committee Telecon Minutes

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Source URL: www.grc.nasa.gov

Language: English - Date: 2014-02-07 12:41:51
25by John Steinbrenner / Pointwise on behalf of CGNS Steering Committee  • CFD General Notation System

by John Steinbrenner / Pointwise on behalf of CGNS Steering Committee • CFD General Notation System

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Source URL: www.grc.nasa.gov

Language: English - Date: 2014-02-07 12:42:40
2612th Annual ACM Symposium on Computational Geometry Minutes of the Business Meeting, May 24, 1996 Joe Mitchell∗, Chair, Steering Committee June 24, 2009  The annual business meeting opened with the usual report from th

12th Annual ACM Symposium on Computational Geometry Minutes of the Business Meeting, May 24, 1996 Joe Mitchell∗, Chair, Steering Committee June 24, 2009 The annual business meeting opened with the usual report from th

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Source URL: www.computational-geometry.org

Language: English - Date: 2009-06-24 02:12:11
27Evolving Driving Controllers using Genetic Programming Marc Ebner and Thorsten Tiede Abstract—Computational gaming requires the automatic generation of virtual opponents for different game levels. We have

Evolving Driving Controllers using Genetic Programming Marc Ebner and Thorsten Tiede Abstract—Computational gaming requires the automatic generation of virtual opponents for different game levels. We have

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Source URL: www.ieee-cig.org

Language: English - Date: 2009-09-25 03:00:15