![Game design / Gameplay / Computational creativity / Genetic programming / Ludi / Ancient Rome / Greco-Roman world / Science / Mathematical optimization / Evolutionary algorithms / Artificial intelligence Game design / Gameplay / Computational creativity / Genetic programming / Ludi / Ancient Rome / Greco-Roman world / Science / Mathematical optimization / Evolutionary algorithms / Artificial intelligence](https://www.pdfsearch.io/img/5e30ecb811074246c9cbd5968c9978a9.jpg) Date: 2012-06-28 00:31:02Game design Gameplay Computational creativity Genetic programming Ludi Ancient Rome Greco-Roman world Science Mathematical optimization Evolutionary algorithms Artificial intelligence | | YAVALATH: SAMPLE CHAPTER FROM EVOLUTIONARY GAME DESIGN Cameron Browne1 London, UK ABSTRACT The following chapter from Evolutionary Game Design (Brownedescribes Yavalath, the first computer-generated board game to Add to Reading ListSource URL: www.genetic-programming.orgDownload Document from Source Website File Size: 99,68 KBShare Document on Facebook
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