![Gaming / Visual arts / Video game / Immersion / Game studies / Avatar / Virtual world / PlayStation Home / Game mechanics / Virtual reality / Digital media / Video game culture Gaming / Visual arts / Video game / Immersion / Game studies / Avatar / Virtual world / PlayStation Home / Game mechanics / Virtual reality / Digital media / Video game culture](https://www.pdfsearch.io/img/d5f799bf5174a1bb7bea94a48b75f5af.jpg)
| Document Date: 2013-09-29 12:34:05 Open Document File Size: 117,35 KBShare Result on Facebook
City Berlin / Rome / Copenhagen / Frankfurt / Trieste / New York / Venice / / Company Vivendi / Riot Games / Valve Corporation / / Continent Europe / / Event Natural Disaster / / IndustryTerm human-technology relationships / i.e. technologies / human-technology relations / multimedia applications / / Movie Half-Life 2 / / NaturalFeature Alps / Carpathian mountains / Proteus / / Organization League of Legends / / Person David Kanaga / Gordon Freeman / Sid Meier / Ed Key / Gallagher / / Position player / / SportsLeague League of Legends / / Technology artificial intelligence / fuzzy logic / ATM / i.e. technologies / simulation / /
SocialTag |