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Games / Virtual economy / Digital media / World of Warcraft / Massively multiplayer online role-playing games / Warcraft / Guild / Corrupted Blood incident / Blizzard Entertainment / Blizzard games / Software / Windows games


Persist or Die: Learning in World of Warcraft
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Document Date: 2012-07-15 13:17:49


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Alienware / Skype / The Nielsen Company / Twitter / Facebook / /

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United States / United Kingdom / /

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Natural Disaster / /

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Bastion of Twilight / The Open University / Open University / /

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Christmas / /

IndustryTerm

reward systems / online games / voice communications / big enough network / e-learning / online role playing game players / online game / chemicals / food / /

Organization

Ye Olde Geezers / Honourbound Alliance / Open University / Harvard / Entertainment Software Association / Cult of the Damned / Stanford / /

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Basil Leads / Michelle A.Hoyle / John Biggs / Richard Light / Learn John Seely Brown / Nick Yee / Nicola Lazzaro / Marcia Conner / Etienne Wenger / Douglas Thomas / John Hagel / Robert Image / Richard P. Adler / Jennifer Momsen / Bernard Suits / Jane McGonigal / Jean Lavé / Susan Image / /

Position

average game player / tutor / blackout player / average WoW player / player / /

SportsEvent

Lazzaro’s 2004 white paper Why We Play Games / /

Technology

ESA / e-learning / /

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