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Radiosity / Rendering / Ray tracing / Global illumination / Per-pixel lighting / Cube mapping / Deferred shading / Shadow mapping / Ambient occlusion / Computer graphics / 3D computer graphics / Shading
Date: 2011-04-21 02:16:07
Radiosity
Rendering
Ray tracing
Global illumination
Per-pixel lighting
Cube mapping
Deferred shading
Shadow mapping
Ambient occlusion
Computer graphics
3D computer graphics
Shading

Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg

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