| Document Date: 2012-09-22 10:16:50 Open Document File Size: 392,69 KBShare Result on Facebook
City Lyon / / Company Checkpoint / ACM / Intel / / Currency USD / / / Event Force Majeure / / Facility Naive−Snapshot Avg. Time To Checkpoint / Checkpoint Recovery Algorithms / checkpoint Est / Checkpoint Recovery / / IndustryTerm coarse server / simulation server / particular server / throughput recovery algorithm / consistent checkpointing algorithms / persistence server / block device / real-time nature / prototype game server / Online Games Marcos Vaz Salles / transaction processing / database technology / real systems / purpose hardware / real-time demands / corresponding hardware / recovery solution / tick processing / online games / server hardware / multiplayer online games / connection server / recovery algorithm / update processing / eager copy algorithms / external services / recovery algorithms / recovery solutions / / OperatingSystem Linux / Ubuntu / / Organization Cornell University / VLDB Endowment / Very Large Data Base Endowment / US Federal Reserve / / Person Benjamin Sowell / Alan Demers / Tuan Cao / Walker White / Christoph Koch / Johannes Gehrke / / Position game designer / player / ARIES-style recovery manager / writer / Cao / / ProgrammingLanguage Java / C++ / / Technology RAM / ARIES-style recovery algorithms / high-throughput recovery algorithm / Linux / Instantiating algorithms / random access / operating system / recovery algorithm / DBMS / implementing recovery algorithms / two algorithms / Naive-Snapshot algorithm / DBMS use ARIESstyle recovery algorithms / Java / eager copy algorithms / recovery algorithms / existing algorithms / checkpoint recovery algorithms / checkpointing algorithm / log-based algorithms / simulation / animation / consistent checkpointing algorithms / database technology / checkpointing algorithms / /
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