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Evolving Interesting Maps for a First Person Shooter Luigi Cardamone1, Georgios N. Yannakakis2 , Julian Togelius2 , and Pier Luca Lanzi1 2
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Document Date: 2013-08-26 11:58:51


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File Size: 287,29 KB

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City

New York / /

Company

Intel / Vinci / /

Country

United States / /

/

Facility

Pier Luca Lanzi1 / Italy IT University of Copenhagen / Queensland University of Technology / /

IndustryTerm

search-based solution / waypoint placement algorithm / genetic algorithm / stochastic search-based optimization algorithms / search-based approach / evolutionary algorithms / search algorithm / search-based techniques / /

Organization

Congress / AI / United Nations / Queensland University of Technology / Politecnico Di Milano / University of Copenhagen / Computational Intelligence / /

Person

Tf / /

Position

map editor / Sauerbraten editor / Hierarchical controller / Player / human designer / /

Product

Cube / /

ProvinceOrState

New York / /

Technology

usual A∗ algorithm / artificial intelligence / search algorithm / 2 Duo processor / genetic algorithm / waypoint placement algorithm / stochastic search-based optimization algorithms / simulation / genotype / recombination / Evolutionary algorithms / /

URL

http /

SocialTag