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Gaming / Game studies / Video game culture / Game mechanics / Game / Jason Rohrer / Game design / Leisure / Design


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Document Date: 2013-08-31 18:49:45


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File Size: 677,58 KB

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City

Bordeaux / /

Company

Criticism Inc. / Cambridge University Press / MIT Press / Wilson / Sicart / /

Country

France / /

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Event

Environmental Issue / Business Partnership / /

Facility

Michael Mateas University of California / IT University of Copenhagen / /

IndustryTerm

information processing / hard time building systems / cultural sign systems / sign systems / computing / computer-based media / semiotic systems / /

Organization

Cambridge University / MIT / New Criticism / International Society for Arts / Sciences / and Technology / University of Copenhagen / University of California at Santa Cruz / /

Person

Charles Scribner / Rod Humble / Jason Rohrer / Brenda Romero / Bobby Schweizer / Noah Wardrip-Fruin / Annika Waern / Michael / Chris Crawford / Brian Cantwell Smith / Ian Bogost / Passage / John Crowe / Roger Ebert / /

Position

Video-Game Programmer / particular game designer / player and critic / researcher / game mechanic / player / interpreter / author / leader / designer / film critic / individual player / imagined player / jump mechanic / programmer / /

ProvinceOrState

California / /

PublishedMedium

The Escapist / /

Technology

artificial intelligence system / AI system / artificial intelligence / /

URL

http /

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