<--- Back to Details
First PageDocument Content
Role-playing game terminology / Psionics / Dungeons & Dragons gameplay / Attribute / Character class / Statistic / Magic of Dungeons & Dragons / Experience point / Saving throw / Ranger / Dice & Glory / Star Wars Roleplaying Game
Date: 2009-04-10 08:26:04
Role-playing game terminology
Psionics
Dungeons & Dragons gameplay
Attribute
Character class
Statistic
Magic of Dungeons & Dragons
Experience point
Saving throw
Ranger
Dice & Glory
Star Wars Roleplaying Game

Ability Scores Ability Scores It is the nature of games that numbers must be employed to allow for the resolution of random events. To this end each

Add to Reading List

Source URL: phoenixinn.iwarp.com

Download Document from Source Website

File Size: 459,36 KB

Share Document on Facebook

Similar Documents

Ability Scores  Ability Scores It is the nature of games that numbers must be employed to allow for the resolution of random events. To this end each

Ability Scores Ability Scores It is the nature of games that numbers must be employed to allow for the resolution of random events. To this end each

DocID: 1pwDf - View Document

Dungeons & Dragons / Dungeons & Dragons gameplay / Dice & Glory / Games / Role-playing game terminology / Armor class

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. ARMOR CLASS Every character (and items in some circumstances) have an Armor Class (AC). The base AC for a

DocID: 17LsK - View Document

Contents at a Glance Foreward..................................................................xxiii AL  Introduction .................................................................1

Contents at a Glance Foreward..................................................................xxiii AL Introduction .................................................................1

DocID: n9gH - View Document