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Modeling and simulation / Video game culture / Multiplayer online games / Games / Software / Digital media / Massively multiplayer online role-playing game / Gamer / Online game / Social software / Video game genres / Massively multiplayer online game


C HINA ’ S MMOG S AND P AYMENT M ETHODS R EPORT Client-Based Games 4th Report in Niko’s 2012 Market Research Subscription on China’s Games Industry
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Document Date: 2013-01-21 21:52:34


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