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“To Get Help, Please Press X” The Rise of the Assistance Paradigm in Video Game Design
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Document Date: 2013-05-13 05:07:12


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City

Literacy / New York / Cambridge / Washington / London / /

Company

Activision / Sonic / Williams Electronics / MIT Press / Quest Software / Nutting Associates / Three Rivers Press / Electronic Arts / Nintendo / Greenwood Press / Atari / Sirius Software / Pryority Software / Westport / Stern Electronics / Westwood Associates / McGill-Queen's University Press / /

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Facility

Cinema of Attractions / In Temple of Apshai / Early cinema / Temple of Apshai / Atari VCS port / /

IndustryTerm

writable media / level-generating algorithm / whimsical solutions / state systems / adjustable difficulty systems / help systems / hint systems / on-screen spatio-narrative guidance systems / assistance systems / ludic systems / /

Movie

Grand Theft Auto / Pac-Man / A View to a Kill / /

MusicGroup

D&D / /

Organization

MIT / Queen's University / IEEE Computer Society / /

Person

Mark J.P. Wolf / James Paul / Henry Lowood / Steven / Roberta William / Moon Patrol / Mike Edwards / Andreas Gregersen / Tom Gunning / Scott Adams / Richard Garriot / Bernard Perron / Crystal Castles / Fast Eddie / Nick Dyer-Whiteford / Ian Bogost / Eric Zimmerman / Université de Montréal / /

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Position

narrative forward / cinema historian / player / author / King / mechanic / infamous controller / Designer / lecturer / AI director / controller / /

Product

RPG / /

ProvinceOrState

New York / Washington / /

PublishedMedium

IEEE Annals of the History of Computing / /

Technology

battery-powered chips / 3-D / level-generating algorithm / laser / simulation / /

SocialTag