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Artificial intelligence / Platform games / Dynamic game difficulty balancing / Games / Affective computing / Video game bot / Emotion / Super Mario / Georgios N. Yannakakis / Gaming / Mind


Digging deeper into platform game level design: session size and sequential features Noor Shaker, Georgios N. Yannakakis and Julian Togelius IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {no
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Document Date: 2013-08-26 11:58:52


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City

Berlin / New York / /

Company

100 Super Mario Bros / Super Mario Bros / IEEE Press / Shimizu / Persson’s Infinite Mario Bros / AAAI Press / Infinite Mario Bros / /

Country

United States / /

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Facility

Julian Togelius IT University of Copenhagen / /

IndustryTerm

experimental protocol / frequent sequence mining / mixed-initiative level design tool / online generation / car racing game / apriori-based sequence mining algorithms / Sequence mining techniques / sequence mining / benchmark software / /

Organization

AI / Ministry of Science / Technology and Innovation / Danish Research Agency / United Nations / University of Copenhagen / Computational Intelligence / /

Person

Julian Togelius / Selection / Noor Shaker / Satisfaction / Georgios N. Yannakakis / Cyber / /

Position

limited human designer / model the relationship / player / modelling player / Sequential Forward / /

ProvinceOrState

New York / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

artificial intelligence / apriori-based sequence mining algorithms / GSP algorithm / experimental protocol / /

URL

http /

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