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Delaunay triangulation / Neighbourhood / Line graph / Quad-edge / Pitteway triangulation / Point set triangulation / Graph theory / Triangulation / Mathematics


An Algorithm for the Construction of Intrinsic Delaunay Triangulations with Applications to Digital Geometry Processing Matthew Fisher Caltech Boris Springborn
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Document Date: 2007-05-29 16:37:55


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File Size: 3,69 MB

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Company

iDT / Autodesk / nVidia / /

Event

Product Recall / Product Issues / /

IndustryTerm

iLB operator / numerical computing applications / carrier surface / intrinsic flip algorithm / classic edge flipping algorithm / incremental algorithm / parameterization applications / basic intrinsic edge flipping algorithm / subsequent numerical computing tasks / low cost edge flipping algorithm / linear systems / above geometry processing examples / classic algorithm / /

Movie

A. I. / /

Organization

National Science Foundation / Caltech Center for the Mathematics of Information / nVidia / Autodesk / and Pixar Animation Studios / /

Person

Alexander I. Bobenko / Herbert Edelsbrunner / Cici Koenig / Matthew Fisher Caltech Boris Springborn / Peter Schr¨oder Caltech / Yiying Tong / Mathieu Desbrun / Max Planck / Liliya Kharevych / /

Position

cat head / representative / /

Product

relevant intrinsic geometry / /

Technology

classic algorithm / simulation / Animation / intrinsic flip algorithm / flip algorithm / flipping algorithm / incremental algorithm / 2.2 Intrinsic Delaunay Flipping Algorithm / /

URL

http /

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