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Cognitive science / Mind / Virtual reality / Philosophy of mind / Cognitive neuroscience / Puppet / Digital puppetry / Virtual world / Empathy / Puppetry / Cognition / User interface techniques


Int. J. Arts and Technology, Vol. 6, No. 1, 2013 Recognising your self in virtual avatars Ali Mazalek* and Michael Nitsche Digital Media Program, Georgia Institute of Technology,
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Document Date: 2014-07-20 21:35:24


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City

Leuven / /

Company

Sony / Gibbs / Nintendo / Wilson / Henson Company / Microsoft / Inderscience Enterprises Ltd. / /

Country

Belgium / /

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Facility

Georgia Institute of Technology / University of Toronto / /

IndustryTerm

motion-controlled input devices / hand-based input devices / online version / technology development / real-time puppetry system / telemetric input devices / language processing / game systems / 2D positioning devices / control device / control systems / digital media / interaction technologies / computing / good experimental protocol / real-time mapping / /

Organization

University of Toronto / Toronto / Sanjay Chandrasekharan School of Interactive Computing / Action and Attention Lab. / Faculty of Physical Education and Health / School of Interactive Computing / Tim Welsh Faculty of Physical Education and Health / Georgia Institute of Technology / Atlanta / /

Person

Paul Clifton / Friedrich Kirschner / Michael Nitsche / Tim Welsh / Ali Mazalek / Sanjay Chandrasekharan / Andrew Quitmeyer / /

Position

Postdoctoral Researcher / player / puppet controller / head / torso and limbs / Wii controller / Assistant Professor / controller / Associate Professor / /

Product

Wii / /

Technology

neuroscience / virtual reality / interaction technologies / good experimental protocol / simulation system / simulation / animation / Bluetooth / /

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