![Computer hardware / 3D computer graphics / User interfaces / Digital puppetry / Machinima / Puppetry / Kinect / Human–computer interaction / Pattie Maes / Human–computer interaction / User interface techniques / Computing Computer hardware / 3D computer graphics / User interfaces / Digital puppetry / Machinima / Puppetry / Kinect / Human–computer interaction / Pattie Maes / Human–computer interaction / User interface techniques / Computing](https://www.pdfsearch.io/img/2af6a797582a7efb7ce6ab7b433aad51.jpg)
| Document Date: 2013-04-22 12:51:42 Open Document File Size: 509,03 KBShare Result on Facebook
City Paris / / Company Designing Digital Puppetry Systems / Hasbro Corp. / / Country France / / / IndustryTerm hybrid technologies / digital puppetry systems / motion tracking systems / Example real-time puppetry systems / animation systems / real-time animation / real-time puppetry / hunters@mit.edu pattie@media.mit.edu / software designers / / Organization Guidelines and Best Practices Seth Hunter Pattie Maes ACM Classification Keywords MIT Media Lab MIT Media Lab / / Person Leigh Anne Capello / Dan Butterworth / Seth Hunter Pattie Maes / / / Position Author / / Technology Animation / Image Processing / /
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