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City New York / / Company GPUs / AMD China / GPU / CPU / Feature BV / Merrill / VF / NVIDIA / Vertex / Intel / / Country United States / China / / Facility University of Virginia / Chapel Hill / Zhejiang University / Jiang Lin1 Ruofeng Tong1 University of North Carolina / / IndustryTerm it possible to use such algorithms / parallel algorithms / parallel stream registration algorithm / conventional front tracking algorithm / earlier algorithms / collision-streaming algorithm / collision detection algorithms / pre-processing stage / 3D distance field computation using graphics hardware / commodity parallel processors / interactive applications / streaming multi-processors / stream processors / parallel commodity processors / large environments using graphics hardware / commodity processors / real-time using graphics hardware / overall collision detection algorithm / prior stream compaction algorithms / collision detection algorithm / graphics hardware / prior algorithms / appropriate algorithms / hybrid algorithm / streaming algorithm / multi-core algorithms / stream registration algorithm / multi-core algorithm / parallel collision detection algorithms / streaming processors / overall algorithm / naive solution / throughput processors / stream processor / / NaturalFeature Collision-Streams / Stream Compaction Stream / Intersection stream / Chapel Hill / / OperatingSystem Fermi / / Organization National Science Foundation / University of North Carolina / MOE-Intel Fund / University of Virginia / Natural Science Foundation of Zhejiang / Natural Science Foundation / Department of Computer Science / Zhejiang University / / Person Funnel Figure / Ray Tracing / John Owens / Simon Pabst / Weiwei Xia / / Position Princess / Representative / / ProvinceOrState Virginia / New York / Zhejiang / / PublishedMedium Computer Graphics / / Technology design parallel collision detection algorithms / stream processors / earlier algorithms / stream registration algorithm / overall algorithm / 1 Collision-stream algorithm / Virtual Reality / GPUbased algorithms / commodity processors / CCD algorithm / prior stream compaction algorithms / 3.1 Algorithm Overview Our algorithm / streaming multi-processors / CCD algorithms / shared memory / 320 processors / overall CCD algorithm / high-throughput processors / parallel collision detection algorithms / parallel commodity processors / streaming CCD algorithm / CPU-based algorithms / resulting algorithm / collision detection algorithm / stream processor / conventional front tracking algorithm / 3D graphics / collision detection algorithms / overall collision detection algorithm / fracturing / simulation / Animation / parallel stream registration algorithm / collision-streaming algorithm / stream Algorithm / streaming algorithm / commodity parallel processors / / URL http / SocialTag