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Computer graphics / Computer science / Computing / 3D computer graphics / Video game development / 3D rendering / Graphics hardware / Collision detection / Texture mapping / Bounding volume / Direct3D / Rasterisation


INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger Rüdiger Westermann
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Document Date: 2011-02-14 03:23:59


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File Size: 2,45 MB

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