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Normal mapping / Displacement mapping / Vertex / Polygon mesh / 3D modeling / Texture mapping / Rendering / PLY / Additive Manufacturing File Format / 3D computer graphics / Computer graphics / Computing


Appearance-Preserving Simplification Jonathan Cohen Marc Olano Dinesh Manocha
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Document Date: 2005-02-04 15:39:09


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File Size: 3,46 MB

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City

Lyon / /

Company

Hewlett Packard / Apple Computer / Honda / Bajaj / Second Annual Intl / Efficient Bump Mapping Hardware / Vertex / Stanford Computer Graphics Laboratory / Intel / /

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Facility

Appearance-Preserving Simplification Jonathan Cohen Marc Olano Dinesh Manocha University of North Carolina / SGI’s IRIS Performer library / Stanford Computer Graphics Laboratory / Chapel Hill Abstract We / /

IndustryTerm

dot products / patch network / surface simplification algorithm / appearance-preserving simplification algorithm / interactive display systems / appearance preserving simplification algorithm / representation view-dependent algorithms / energy / few simplification algorithms / simplification algorithm / viewdependent algorithms / real-time texture maps / particular surface approximation algorithm / automatic subdivision algorithm / texture mapping hardware / texture deviation algorithm / surface approximation algorithm / surface approximation algorithms / simplification algorithms / graphics systems / successive mapping algorithm / /

Organization

Paper Organization / National Institute of Health / National Science Foundation / Center for Computer Graphics and Scientific Visualization / University of North Carolina / US Federal Reserve / Center for Research Resources Award 2P41RR02170-13 / /

Person

P. Schroder / Ei / Venkat Krishnamurthy / W. Sweldens / Xing Xing / Phong Shading / Peter Schröder / Marc Levoy / J. Schroeder / /

Position

model / but it also preserves the appearance / lion model / ONR Young Investigator Award / lighting model / armadillo model / /

Product

Ti(X) / CCR / /

ProvinceOrState

Michigan / North Carolina / /

PublishedMedium

Computer Graphics / /

Technology

automatic subdivision algorithm / few simplification algorithms / spring-system algorithms / appearance-preserving simplification algorithm / simplification algorithms / surface approximation algorithm / MIPS R10000 processor / Medical Robotics / particular surface approximation algorithm / appearance preserving simplification algorithm / representation view-dependent algorithms / Progressive Decimation Algorithm / laser / Linear Algorithm / 5 SIMPLIFICATION ALGORITHM / simplification algorithm / surface approximation algorithms / surface simplification algorithm / texture deviation algorithm / viewdependent algorithms / 3D Graphics / Caching / successive mapping algorithm / Simulation / CAD / filtered using a standard surface approximation algorithm / /

URL

http /

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