![Computer hardware / Rendering / CPU cache / Ray casting / Scene graph / Distributed ray tracing / Bounding interval hierarchy / 3D computer graphics / Computing / Ray tracing Computer hardware / Rendering / CPU cache / Ray casting / Scene graph / Distributed ray tracing / Bounding interval hierarchy / 3D computer graphics / Computing / Ray tracing](https://www.pdfsearch.io/img/9dd8f31d899de3b9c81cc1ef2010a381.jpg) Date: 2014-05-02 04:54:08Computer hardware Rendering CPU cache Ray casting Scene graph Distributed ray tracing Bounding interval hierarchy 3D computer graphics Computing Ray tracing | | RayCore: A ray-tracing hardware architecture for mobile devices JAE-HO NAH Sejong University and University of North Carolina at Chapel Hill and HYUCK-JOO KWON and DONG-SEOK KIMAdd to Reading ListSource URL: gamma.cs.unc.eduDownload Document from Source Website File Size: 499,45 KBShare Document on Facebook
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