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Ray tracing / Rendering / Distributed ray tracing / Beam tracing / Global illumination / Radiosity / Computer graphics / Path tracing / Ray tracing hardware / 3D computer graphics / Optics / Imaging


Interactive Ray Tracing Steven Parker William Martin Peter-Pike J. Sloan
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Document Date: 2000-08-02 04:45:29


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File Size: 1,29 MB

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City

Boston / New York / San Diego / /

Company

Los Alamos National Laboratory / Advanced Computing Laboratory / Stanford University Graphics Laboratory / Beazley / /

Country

Germany / /

Facility

University of Manchester / Advanced Computing Laboratory / University of Utah / Pike J. Sloan Peter Shirley Brian Smits Charles Hansen University of Utah / Stanford University Graphics Laboratory / Technical University of Braunschweig / /

IndustryTerm

radiosity solutions / real time / Parallel visualization algorithms / illumination systems / real metal / parallel systems / shared memory processors / energy / curve intersection algorithms / metal / op hardware / interactive rendering algorithms / software implementation / simulation applications / graphics hardware / depth buffer algorithms / parallel algorithm / z-buffer algorithm / conventional rendering systems / overall infrastructure / /

MusicGroup

Master / Slave / /

OperatingSystem

Irix / /

Organization

National Science Foundation / MIT / Technical University of Braunschweig / Department of Energy / Computer Science Department / University of Utah / SGI Visual Supercomputing Center / Stanford University / University of Manchester / /

Person

Thomas W. Sederberg / Christophe Schlick / Chris Johnson / Elaine Cohen / Ellen J. Scher Zagier / Bernd Fr¨ohlich / Amy Gooch / Akira Fujimoto / Loren Carpenter / William Brown / Kavita Bala / David A. Ellsworth / Leonard McMillan / Henry Fuchs / Yarden Livnat / Gene Greger / Takayu Tanaka / Helen Hu / Ray Tracing / Peter Shirley / John R. Wallace / Julie Dorsey / Donald P. Greenberg / Bruce Gooch / Charles Hansen / Pat Hanrahan / Peter-Pike J. Sloan / Steven Parker / Roy Hall / Philip M. Hubbard / Kansei Iwata / Erik Reinhard / Michael F. Cohen / Ari Rappoport / Kennneth E. Torrance / Brian Smits / David H. Salesin / Paul S. Heckbert / Michael J. Muuss / Wolfgang St¨urzlinger / Frederik W. Jansen / Seth Teller / Robert A. Cross / Robert L. Cook / Eric Lafortune / Gary Bishop / Kelvin Sung / Peter Lomdahl / Eyal Ofek / Andrew S. Glassner / Timothy L. Kay / Jamie Painter / William T. Reeves / James T. Kajiya / Thomas Porter / Peter Shirley Brian Smits Charles / Ray Tracing Steven Parker William / /

Position

editor / Rt / General / nonphotorealistic lighting model for automatic technical illustration / representative / reflectance model for computer graphics / customizable reflectance model for everyday rendering / Bishop / /

ProvinceOrState

New York / Utah / California / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

60 processors / z-buffer algorithm / API / 128 processors / shared memory processors / 64 processors / shared memory / inherently parallel algorithm / interactive rendering algorithms / 64 processor / load balancing / 256 processors / dielectric / depth buffer algorithms / Parallel visualization algorithms / three curve intersection algorithms / simulation / CAD / using static load balancing / /

URL

http /

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