Tucson / Lauderdale / Las Vegas / Vancouver / Essen / Boston / New York / Cambridge / Copenhagen / Cape Town / /
Company
Taito Co. / Absolute Entertainment / Sierra On-Line Inc. / MIT Press / Paraglyph Press / Fuji Television / Chicago University Press / Nintendo Co. Ltd. / Broadview Press / Designing interactive Systems / YouTube / Charles River Media Inc. / Nintendo of America Inc. / Silicon Knights Inc. / Cactus Software / Sail! Sierra On-Line Inc. / Jeepform / /
Country
South Africa / Canada / Denmark / United States / / /
Event
Bankruptcy / /
Facility
Computer Games Research IT University of Copenhagen Copenhagen / Art Museum / IT University of Copenhagen / Pantheon / Beacon Press / University Park / /
IndustryTerm
low-technology object / conventional game systems / servlet / online gaming world / productive network / feedback systems / electronics / productive networks / /
Computer Games Research IT University of Copenhagen Copenhagen / Execution Unit / US Federal Reserve / Abusive Game Design Douglas Wilson and Miguel Sicart Center / MIT / United Nations / Miguel Sicart Center / University of Copenhagen / /
Person
Chris Bateman / Richard Boon / William Gaver / Penn Jillette / Takeshi Kitano / Tobias Wrigstad / Bernard Suits / Berg Østergaard / Al Lowe / Mario Stage / Tracy Fullerton / Anthony Dunne / Andy Baio / /
Position
player and designer / video game player / mediator / General / player / head / designer / but rather the dance between them / advocate / author / designer / casual player / Faraday Chair / game designer / Teller / co-founder / fellow player / Physical Abuse player / colluding player / human designer / Critical Design The Faraday Chair / mechanic / wiimote controller / second controller / second player / chair / abusive game designer / designer and player / controller / /