Back to Results
First PageMeta Content
Game design / Humancomputer interaction / Artificial intelligence / Gaming / Computational neuroscience / Software / Dynamic game difficulty balancing / Design / Software agent / Time management / Simulation / Adaptation


On-line Adapting Games using Agent Organizations Joost Westra, Hado van Hasselt, Virginia Dignum, Frank Dignum Abstract— Almost all computer games that are currently created use fixed scenarios or simple fixed rules to
Add to Reading List

Document Date: 2009-02-05 01:17:39


Open Document

File Size: 375,40 KB

Share Result on Facebook