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Polyhedron / 3D modeling / Euclid / Vertex / Solid modeling / Tessellation / Catmull–Clark subdivision surface / 3D computer graphics / Geometry / Polygon mesh


Interactive Mesh Fusion Based on Local 3D Metamorphosis Takashi Kanai Materials Fabrication Laboratory RIKEN [removed]
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Document Date: 2011-06-28 02:28:19


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Natick / San Francisco / Rockville / Los Alamitos / New York / /

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CVs / Imaging Laboratory / Vertex / Volkswagen / Computer Science Press / ACM Press / IEEE CS Press / /

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Reorganization / /

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Precision Engineering University / University of Washington / Tel-Aviv University / /

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energy function / cross product / approximate solution / 3D modeling systems / greedy-like algorithm / rigid transformation algorithm / few modeling systems / above algorithm / basic algorithm / /

Organization

University of Washington / Ookawa Foundation for Information and Telecommunication / University of Tokyo / Tel-Aviv University / U.S. Securities and Exchange Commission / Pattern Analysis and Machine Intelligence / /

Person

Takashi Kanai / Jun Mitani Fumihiko Kimura / Daniel Cohen-Or / J. Bloomenthal / Morgan Kaufmann / /

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editor / head / /

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Sony Ericsson P1i Smartphone / /

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Lazarus / /

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Maryland / New York / California / Massachusetts / /

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Computer Graphics / the Computer Graphics / /

Technology

3.4 An algorithm / above algorithm / greedy-like algorithm / following algorithm / 3-D / CAD/CAM / rigid transformation algorithm / 3D Graphics / Animation / basic algorithm / GUI / /

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