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| Document Date: 2003-01-02 07:15:50 Open Document File Size: 922,24 KBShare Result on Facebook
City Orlando / Annecy / San Antonio / Plzen / Pisa / New Orleans / Atlanta / Rapport / Compiègne / San Jose / / Company NVidia Corporation / Exploiting Graphics Hardware / / Country Italy / France / Czech Republic / / / Facility University of Potsdam Prof.-Dr.-Helmert-Strasse / / IndustryTerm post-processing step using image / dot products / Image-based algorithms / computer graphics hardware / real-time cartoon-style renderings / fragment processing / 3D rendering systems / real-time non-photorealistic renderings / dot product / edgeenhancement algorithm / real-time performance / image-processing operations / real-time rendering algorithms / real-time capability / presents applications / image-processing / discontinuities using fragment processing / texture mapping hardware / graphics hardware / real-time algorithm / multipass rendering algorithm / image processing functionality / combined using fragment processing / / NaturalFeature Lake et al. / / Organization University of Potsdam / Institute for Software Engineering / UNION Agency / Universität Erlangen / / Person Van Reeth / Saito / Florian Kirsch / Takahashi / Marc Nienhaus Juergen Doellner / / Position Non-Photorealistic Lighting Model for Automatic Technical Illustration / Marshall / / Product Samsung NV30 Digital Camera / Phong / / ProgrammingLanguage FL / / ProvinceOrState Louisiana / Florida / California / Georgia / / PublishedMedium Computer Graphics / / Technology alpha / NPR-rendering algorithm / 3-D / real-time rendering algorithms / edgeenhancement algorithm / multipass rendering algorithm / Algorithm The algorithm / NPR algorithms / image processing / pdf / presented algorithm / Image-based algorithms / real-time algorithm / 3D Graphics / Animation / / URL http /
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