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Computing / Rendering / OpenGL / Z-buffering / Graphics pipeline / 3D modeling / Computer animation / Shading / Shader / 3D computer graphics / Computer graphics / Imaging


Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering Marc Nienhaus Juergen Doellner
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Document Date: 2003-01-02 07:15:50


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File Size: 922,24 KB

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Orlando / Annecy / San Antonio / Plzen / Pisa / New Orleans / Atlanta / Rapport / Compiègne / San Jose / /

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NVidia Corporation / Exploiting Graphics Hardware / /

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Italy / France / Czech Republic / /

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University of Potsdam Prof.-Dr.-Helmert-Strasse / /

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post-processing step using image / dot products / Image-based algorithms / computer graphics hardware / real-time cartoon-style renderings / fragment processing / 3D rendering systems / real-time non-photorealistic renderings / dot product / edgeenhancement algorithm / real-time performance / image-processing operations / real-time rendering algorithms / real-time capability / presents applications / image-processing / discontinuities using fragment processing / texture mapping hardware / graphics hardware / real-time algorithm / multipass rendering algorithm / image processing functionality / combined using fragment processing / /

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Lake et al. / /

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University of Potsdam / Institute for Software Engineering / UNION Agency / Universität Erlangen / /

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Van Reeth / Saito / Florian Kirsch / Takahashi / Marc Nienhaus Juergen Doellner / /

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Non-Photorealistic Lighting Model for Automatic Technical Illustration / Marshall / /

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Samsung NV30 Digital Camera / Phong / /

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FL / /

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Louisiana / Florida / California / Georgia / /

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Computer Graphics / /

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alpha / NPR-rendering algorithm / 3-D / real-time rendering algorithms / edgeenhancement algorithm / multipass rendering algorithm / Algorithm The algorithm / NPR algorithms / image processing / pdf / presented algorithm / Image-based algorithms / real-time algorithm / 3D Graphics / Animation / /

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