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Sexualized avatars affect the real world, Stanford researchers find
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Document Date: 2013-10-11 13:50:23
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File Size: 117,88 KB
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Company
Rockstar Games /
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/
IndustryTerm
online platforms /
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Organization
Entertainment Software Association /
Stanford's Virtual Human Interaction Lab /
Stanford News Service /
Stanford /
Virtual Human Interaction Lab at Stanford /
/
Person
Anita Sarkeesian /
Jeremy Bailenson /
CYNTHIA MCKELVEY /
Jesse Fox /
/
/
Position
Pop-culture critic /
co-author /
director /
/
Technology
3-D /
virtual reality /
/
URL
notinthekitchenanymore.com /
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SocialTag
Virtual Human Interaction Lab
Internet culture
Proteus effect
Avatar
Reality
Computing
Virtual world
Portrayal of women in video games
Human–computer interaction
Virtual reality