Back to Results
First PageMeta Content
Human–computer interaction / Reality / Technology / User interface techniques / American art / Immersion / Telepresence / Head-mounted display / Presence / Virtual reality / Emerging technologies / Mixed reality


How Immersive is Enough?: A Foundation for a Meta-analysis of the Effect of Immersive Technology on Measured Presence James J. Cummings, Jeremy N. Bailenson and Mailyn J. Fidler Stanford University {[removed]
Add to Reading List

Document Date: 2012-11-29 13:32:28


Open Document

File Size: 283,76 KB

Share Result on Facebook

City

Porto / Padua / Valencia / London / Capideville / Palo Alto / New York / /

Company

Oxford University Press / Pearson / Google / Axelsson A. S. / Playstation 3 / /

Country

Netherlands / Italy / Portugal / United Kingdom / Spain / /

/

Facility

University of Twente / Stanford University / Mailyn J. Fidler Stanford University / Institute of Electrical / /

IndustryTerm

ca sal chain / immersive technologies / immersive system component technologies / heavy equipment / media content / technology leads / immersive system technology / immersive technology features / multi-modal immersive systems / immersion hardware / given immersive technology / technology features / immersive technology components / search ability / web environment vs. video-audio conference / immersive haptic technologies / /

Organization

Institute of Electrical / International Society for Presence Researchers / Institute of Electrical and Electronics Engineers / University of Twente / Virtual Reality Society / Stanford University / Department of Psychology / Oxford University / Free / Association for Computing Machinery / /

Person

Nordahl / William Morrow / Schroeder / Jeremy N. Bailenson / /

Position

Author / driver / natural movement-tracking vs. abstract controller / Singer / Walker / designer / researcher / controller / /

Product

Playstation 3 / /

ProvinceOrState

California / /

SportsLeague

Stanford University / /

Technology

immersive haptic technologies / Virtual Reality / immersive system component technologies / video conferencing / immersive system technology / given immersive technology / simulation / /

SocialTag