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Competitive video gaming / Cheating / Casinos / Electronic commerce / Video game cheating / Online game / PayPal / PunkBuster / World of Warcraft / Gaming / Digital media / Human behavior
Date: 2008-04-27 09:51:22
Competitive video gaming
Cheating
Casinos
Electronic commerce
Video game cheating
Online game
PayPal
PunkBuster
World of Warcraft
Gaming
Digital media
Human behavior

CHAPTER 23 The Bleeding Edge What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need

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