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![]() | Document Date: 2009-09-25 02:59:45Open Document File Size: 334,78 KBShare Result on FacebookCityRandom Rule / Honolulu / /CompanyRM SA / SP 44 56 SA / SP SA / MC 54 46 SA / RP SA / SM SA / Hasbro / MC 49 51 SA / MC SA / Mei / RP 63 37 SA / /CurrencyUSD / IDR / / /FacilityBridge World Magazine / /IndustryTermsearch strategies / tree search / cardplay algorithms / online version / selective search / partition search / conventional search approaches / conventional minimax search / search algorithm / basic algorithm / brute force search techniques / straightforward search technique / online game / software engineeering problem / optimisation algorithms / search techniques / tactical search / uniform search / random attack algorithm / /OrganizationComputational Intelligence of MoGo Revealed in Taiwan / Artifical Intelligence / School of Computing / Informatics and Media / Association for the Advancement of Artificial Intelligence General Game Playing / U.S. Securities and Exchange Commission / Computational Intelligence / University of Bradford / /PersonShing Lee / Monte-Carlo Go / Hui Wang / Modeling / Rong Tsai / Evolution / Jim Ferraiolo / Pei Hong / Hugo Rifkind / Game Playing / Models Aid / Shun-Chin Hsu / A. Joseph Hoane Jr. / Loop Fig / /Positionweak player / strong AI player / weak AI player / //The active player / strong AI player for Magic /ProductMonte Carlo / /ProgrammingLanguagephp / /PublishedMediumThe Bridge World Magazine / Machine Learning / Journal of Artificial Intelligence Research / Communications of the ACM / /RadioStationWINS / /RegionBenelux / /SportsEventTaiwan's Computer Go Tournaments / /SportsGameBowling / Chess / /TechnologyUCB algorithm / UCB1 algorithm / Utilising optimisation algorithms / UCT algorithm / Monte Carlo algorithm / Machine Learning / html / blocking algorithm / artificial intelligence / Monte Carlo search algorithm / simulation / random attack algorithm / basic algorithm / /URLhttp /SocialTag |