![Artificial intelligence / Computing / User interface techniques / Internet culture / Computer animation / Embodied agent / Virtual world / Kinect / Avatar / Virtual reality / Human–computer interaction / Digital media Artificial intelligence / Computing / User interface techniques / Internet culture / Computer animation / Embodied agent / Virtual world / Kinect / Avatar / Virtual reality / Human–computer interaction / Digital media](https://www.pdfsearch.io/img/ed11831f2e4ba95a246f4e36fbb0f5e2.jpg)
| Document Date: 2013-11-25 03:27:51 Open Document File Size: 169,81 KBShare Result on Facebook
City Amsterdam / / Company Human Media / Microsoft / / Currency EUR / / Facility University of Twente / Utrecht University / / IndustryTerm real time / crowd simulation algorithms / much more affordable devices / social networks / online classifiers / / Organization Dutch Game Development and Research Club / University of Twente / Human Media Interaction / Utrecht University / CAICT / / Person Dennis Reidsma (Postdoc) / Job Zwiers / Juney Dijkstra / Jan-Pieter van Seventer / Zuraida Buter / Arjan Brussee / Marlies Wijnen / Erik Hulzebosch / Roland Geraerts / Michaël Bas / / Position assistant professor / player / associate professor / associate professor at group of the department / / Technology Game technology / http / simulation / crowd simulation algorithms / virtual reality / / URL http /
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