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Arcade games / Reinforcement learning / Recurring enemies in the Mario series / Mario / Artificial intelligence / Partially observable Markov decision process / Action selection / Games / Digital media / Electronic games
Date: 2012-10-14 18:35:22
Arcade games
Reinforcement learning
Recurring enemies in the Mario series
Mario
Artificial intelligence
Partially observable Markov decision process
Action selection
Games
Digital media
Electronic games

DuCuiGuo-ApplyingMachineLearningInGameAIDesign

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