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Date: 2012-10-14 18:35:22Arcade games Reinforcement learning Recurring enemies in the Mario series Mario Artificial intelligence Partially observable Markov decision process Action selection Games Digital media Electronic games | DuCuiGuo-ApplyingMachineLearningInGameAIDesignAdd to Reading ListSource URL: www.islab.ntua.grDownload Document from Source WebsiteFile Size: 143,05 KBShare Document on Facebook |