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Virtual reality / 3D computer graphics / Graphics hardware / Shader / Graphics pipeline / Rasterisation / OpenGL / Vertex / ARB / Computer graphics / Computing / Shading


An Introductory Tour of Interactive Rendering by Eric Haines, [removed] [near-final draft, [removed], for IEEE CG&A January/February 2006, p[removed]Abstract: The past decade has seen major improvements, in both speed
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Document Date: 2008-10-20 10:34:15


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File Size: 2,54 MB

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Company

GPU / Microsoft / NVIDIA Corp. / /

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Facility

CPU/GPU pipeline / /

IndustryTerm

software emulation / level-of-detail algorithm / code development tools / faster solution / graphics processors / graphics hardware / paint programs / 3D graphics hardware / film rendering systems / fragment processors / data visualization applications / vertex processor / similar tools / e.g. dot product / fragment processor / dot product / graphics processor / advantages graphics hardware / computing / fixed-function hardware / consumer-level personal graphics processor / vertex processors / programmable stream processor / programmable hardware / /

OperatingSystem

Mac OS X / /

Person

Eric Haines / /

Position

driver / FX Composer / graphics driver / /

Technology

alpha / vertex processor / consumer-level personal graphics processor / one processor / level-of-detail algorithm / graphics processors / graphics processor / flow control / fragment processors / programmable stream processor / API / fragment processor / vertex processors / 3D graphics / PC graphics processors / animation / operating system / operating systems / adding fragment processors / GUI / CAD / /

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