![Virtual reality / 3D computer graphics / Graphics hardware / Shader / Graphics pipeline / Rasterisation / OpenGL / Vertex / ARB / Computer graphics / Computing / Shading Virtual reality / 3D computer graphics / Graphics hardware / Shader / Graphics pipeline / Rasterisation / OpenGL / Vertex / ARB / Computer graphics / Computing / Shading](https://www.pdfsearch.io/img/e75d194cdc9947d2d5d4e2f064c6463b.jpg)
| Document Date: 2008-10-20 10:34:15 Open Document File Size: 2,54 MBShare Result on Facebook
Company GPU / Microsoft / NVIDIA Corp. / / / Facility CPU/GPU pipeline / / IndustryTerm software emulation / level-of-detail algorithm / code development tools / faster solution / graphics processors / graphics hardware / paint programs / 3D graphics hardware / film rendering systems / fragment processors / data visualization applications / vertex processor / similar tools / e.g. dot product / fragment processor / dot product / graphics processor / advantages graphics hardware / computing / fixed-function hardware / consumer-level personal graphics processor / vertex processors / programmable stream processor / programmable hardware / / OperatingSystem Mac OS X / / Person Eric Haines / / Position driver / FX Composer / graphics driver / / Technology alpha / vertex processor / consumer-level personal graphics processor / one processor / level-of-detail algorithm / graphics processors / graphics processor / flow control / fragment processors / programmable stream processor / API / fragment processor / vertex processors / 3D graphics / PC graphics processors / animation / operating system / operating systems / adding fragment processors / GUI / CAD / /
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