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Film techniques / Film production / Video game development / Virtual camera system / Shot / Establishing shot / Computer animation / Match moving / Film / Film editing / Visual arts


Document Date: 1997-10-17 18:20:03


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File Size: 709,60 KB

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City

Routledge / Seattle / Boston / New York / Banff / Toronto / Reading / Garden City / /

Company

AddisonWesley Publishing Company / Microsoft / Computer Graphics / /

Country

Canada / /

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EntertainmentAwardEvent

Cine / /

Facility

Prentice Hall / University of Washington / /

IndustryTerm

real-time applications / /

NaturalFeature

Forest Baskett / /

Organization

Canadian Information Processing Society / Department of Computer Science and Engineering / University of Washington In / University of Washington / Seattle / Capturing / /

Person

John F. Hughes / Sean Anderson / Michael Gleicher / David Harel / Joseph V. Mascelli / Cary B. Phillips / Patrick Tucker / Andrew Witkin / Marc Davis / Daniel Arijon / C. By / David Zelter / Michael F. Cohen / Daniel Weld / David H. Salesin / James Blinn / George G. Robertson / Norman I. Badler / Steven K. Feiner / David Zeltzer / Steven M. Drucker / C . Arijon / Donald Hearn / Daniel S. Weld / Christopher Lukas / David B. Christianson / Sean E. Anderson / Warren Sack / Peter Karp / Tinsley A. Galyean / M. Pauline Baker / John Granieri / Jutta M. Joesch / /

Position

editor / actor / actor / maintaining the same orientation / single actor / individual director / real-time camera controller / moving actor / bartender / director / first actor / second actor / /

ProgrammingLanguage

Visual Basic / Visual C++ / C++ / /

ProvinceOrState

Alberta / New Jersey / New York / Washington / Massachusetts / Ontario / /

PublishedMedium

Computer Graphics / /

Technology

virtual reality / finite state machine / 3D Graphics / animation / /

SocialTag