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Computing / Computer graphics / Software development / Virtual reality / Graphics hardware / Video game development / Graphics libraries / OpenGL / Texture mapping / Graphics processing unit / Shader / RGBA color space
Date: 2008-04-18 21:37:23
Computing
Computer graphics
Software development
Virtual reality
Graphics hardware
Video game development
Graphics libraries
OpenGL
Texture mapping
Graphics processing unit
Shader
RGBA color space

User Guide TexturePerformancePBO Demo The TexturePerformancePBO Demo serves two purposes: 1. It allows developers to experiment with various combinations of texture transfer methods for texture upload (to the GPU) and re

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