Fabrice

Results: 435



#Item
21Traduit par Fabrice Aimetti le 7 juinLes Nouvelles Règles de Développement d’un Nouveau Produit  par Hirotaka Takeuchi et Ikujiro Nonaka

Traduit par Fabrice Aimetti le 7 juinLes Nouvelles Règles de Développement d’un Nouveau Produit par Hirotaka Takeuchi et Ikujiro Nonaka

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Source URL: ayeba.fr

- Date: 2014-03-16 15:31:13
    22On the Energy Efficiency and Performance of Irregular Application Executions on Multicore, NUMA and Manycore Platforms Emilio Francesquini, M´arcio Castro, Pedro Penna, Fabrice Dupros, Henrique Freitas, Philippe Olivier

    On the Energy Efficiency and Performance of Irregular Application Executions on Multicore, NUMA and Manycore Platforms Emilio Francesquini, M´arcio Castro, Pedro Penna, Fabrice Dupros, Henrique Freitas, Philippe Olivier

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    Source URL: hal-brgm.archives-ouvertes.fr

    - Date: 2016-12-19 07:32:38
      23Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees Eric Heitz, Fabrice Neyret To cite this version: Eric Heitz, Fabrice Neyret. Representing Appearance and Pre-filtering Subpixel Data in Spar

      Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees Eric Heitz, Fabrice Neyret To cite this version: Eric Heitz, Fabrice Neyret. Representing Appearance and Pre-filtering Subpixel Data in Spar

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      Source URL: hal.inria.fr

      - Date: 2016-12-20 20:38:26
        24GigaVoxels, Real-time Voxel-based Library to Render Large and Detailed Objects Pascal Guehl, Fabrice Neyret To cite this version: Pascal Guehl, Fabrice Neyret. GigaVoxels, Real-time Voxel-based Library to Render Large an

        GigaVoxels, Real-time Voxel-based Library to Render Large and Detailed Objects Pascal Guehl, Fabrice Neyret To cite this version: Pascal Guehl, Fabrice Neyret. GigaVoxels, Real-time Voxel-based Library to Render Large an

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        Source URL: hal.inria.fr

        - Date: 2016-12-20 20:35:07
          25A Survey of Non-linear Pre-filtering Methods for Efficient and Accurate Surface Shading Eric Bruneton, Fabrice Neyret To cite this version: Eric Bruneton, Fabrice Neyret.

          A Survey of Non-linear Pre-filtering Methods for Efficient and Accurate Surface Shading Eric Bruneton, Fabrice Neyret To cite this version: Eric Bruneton, Fabrice Neyret.

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          Source URL: hal.inria.fr

          - Date: 2016-12-19 18:36:22
            26Feature-Based Vector Simulation of Water Waves Qizhi Yu, Fabrice Neyret, Anthony Steed To cite this version: Qizhi Yu, Fabrice Neyret, Anthony Steed. Feature-Based Vector Simulation of Water Waves. Computer Animation and

            Feature-Based Vector Simulation of Water Waves Qizhi Yu, Fabrice Neyret, Anthony Steed To cite this version: Qizhi Yu, Fabrice Neyret, Anthony Steed. Feature-Based Vector Simulation of Water Waves. Computer Animation and

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            Source URL: hal.inria.fr

            - Date: 2016-12-19 13:58:21
              27Interactive Indirect Illumination Using Voxel Cone Tracing: A Preview Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann To cite this version: Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Gree

              Interactive Indirect Illumination Using Voxel Cone Tracing: A Preview Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann To cite this version: Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Gree

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              Source URL: hal.inria.fr

              - Date: 2016-12-19 19:33:34
                28Model Checking Contest Report for 2011 Fabrice Kordon - LIP6/MoVe, UPMC, France Alban Linard - CUI/SMV, Univ. Genève, Switzerland  Model Checking Contest @

                Model Checking Contest Report for 2011 Fabrice Kordon - LIP6/MoVe, UPMC, France Alban Linard - CUI/SMV, Univ. Genève, Switzerland Model Checking Contest @

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                Source URL: sumo.lip6.fr

                - Date: 2011-06-21 11:27:12
                  29Filtering Color Mapped Textures and Surfaces Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret To cite this version: Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret. Filtering Color Mapped T

                  Filtering Color Mapped Textures and Surfaces Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret To cite this version: Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret. Filtering Color Mapped T

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                  Source URL: hal.inria.fr

                  - Date: 2016-09-26 13:29:56
                    30Beyond Triangles : GigaVoxels Effects In Video Games Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann To cite this version: Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elma

                    Beyond Triangles : GigaVoxels Effects In Video Games Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann To cite this version: Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elma

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                    Source URL: hal.inria.fr

                    - Date: 2016-07-13 12:55:10