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Ethology / Neuropsychology / Sexual arousal / Anger / Affect / Facial electromyography / Arousal / Skin conductance / Stress / Mind / Emotion / Emotions


PRESENCESpatial Presence and Emotions during Video Game Playing: Does it Matter with Whom You Play? Niklas Ravaja1, Timo Saari1, Marko Turpeinen2, Jari Laarni1, Mikko Salminen1, & Matias Kivikangas1 1
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Document Date: 2006-10-12 13:24:20


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City

Tokyo / Kyoto / Norwood / Valencia / Hillsdale / London / New York / Berkshire / /

Company

Lawrence Erlbaum Associates / Sega Corporation / Spatial Presence / SPSS / Lawrence Erlbaum and Associates / Nintendo Co. Ltd. / ACM Press / /

Country

Japan / United Kingdom / Finland / Spain / /

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Facility

2Helsinki Institute / /

IndustryTerm

media users / cross-media presence questionnaire / Media presentations / media content / media conventions / media sensory outputs / media messages / mental health care delivery systems / media stimuli / /

NaturalFeature

Caribbean island / /

OperatingSystem

Game Boy Advance / /

Organization

M.I.N.D. Lab / Helsinki School of Economics / other / 2Helsinki Institute for Information Technology / /

Person

Duke Nukem / B. Rey Solaz / Figure / Brooks Jr. / Super Monkey Ball Jr. / /

Position

Psychologist / King / Singer / General / player / /

ProvinceOrState

New Jersey / /

PublishedMedium

ACM Transactions on Graphics / Journal of Personality and Social Psychology / /

Region

Caribbean / /

Technology

Neuroscience / virtual reality / Information Technology / /

URL

http /

SocialTag