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Gamification / Internet television / Social television / Second screen / Human behavior / Internet privacy / Motivation / Television / Television technology / Behavior / Gaming


The Gamification of Television: is there life beyond badges? Nitya Narasimhan Fifth Author
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Document Date: 2011-04-11 04:08:55


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File Size: 87,09 KB

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City

Vancouver / IL USA Authortown / IL USA Anothertown / Keywords YetAnothertown / /

Company

Fifth Author Abstract Applied Research Center AuthorCo Inc. / Nintendo / Vasudevan Seventh Author Applied Research Center AnotherCo Inc. / Chiricescu Sixth Author Applied Research Center AnotherCo Inc. / Google / Microsoft / Motorola Mobility Inc. / Accenture / Eighth Author YetAnotherCo Inc. / /

Country

United States / Canada / /

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Event

Product Recall / Product Issues / /

IndustryTerm

copycat applications / social search system / companion devices / deployed applications / early applications / social network / /

Organization

CollecTV Intelligence / /

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Position

author / player / /

Product

For / /

ProvinceOrState

Pennsylvania / British Columbia / /

PublishedMedium

Communications of the ACM / /

Technology

php / voice recognition / smartphones / gesture recognition / mobile devices / /

URL

http /

SocialTag