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3D computer graphics / Tessellation / CatmullClark subdivision surface / Shader / Subdivision surface / Displacement mapping / Vertex / Direct3D / Quadtree / Computer representation of surfaces / Face / Finite subdivision rule


Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees
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Document Date: 2016-04-21 19:22:16


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File Size: 4,49 MB

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